digital-vcd-parser/lib/wrapper.js

178 lines
4.4 KiB
JavaScript

'use strict';
const dotProp = require('dot-prop');
function _waitForStart(mod) {
return new Promise((resolve)=>{
mod.addOnPostRun(resolve);
});
}
function u8ToBn(u8) {
var hex = [];
// let u8 = Uint8Array.from(buf);
u8.forEach(function (i) {
var h = i.toString(16);
if (h.length % 2) { h = '0' + h; }
hex.push(h);
});
hex.reverse();
return BigInt('0x' + hex.join(''));
}
let startCalled = 0;
module.exports = () => {
// let state = 0; // idle
// let total = 0;
// let start = 0;
const c = {};
const wasm = require('../out/vcd.js');
let bindCallback;
const bindCWrap = () => {
const w = wasm.cwrap;
c.execute = w('execute', 'number', ['number', 'number', 'number', 'number', 'number', 'string']);
c.init = w('init', 'number', ['number', 'number', 'number', 'number']);
c.getTime = w('getTime', 'number', ['number']);
c.setTrigger = w('setTrigger', 'number', ['number', 'string']);
};
const start = async() => {
if( !startCalled ) {
await _waitForStart(wasm);
startCalled++;
}
bindCWrap();
bindCallback();
};
// gets a string from a c heap pointer and length
const getString = (name, len) => {
const view = wasm.HEAPU8.subarray(name, name+len);
let string = '';
for (let i = 0; i < len; i++) {
string += String.fromCharCode(view[i]);
}
return string;
};
let boundInfo;
let boundSet;
let boundGet;
let ee = [];
let boundEE0;
let boundEE1;
let context = -1;
// wasm.addFunction can't be called until after
// start finishes
bindCallback = () => {
boundSet = wasm.addFunction(function(name, len, type, v0, v1) {
let prop = getString(name, len);
let tmp;
switch(type) {
// set number
case 0:
boundInfo[prop] = v0;
// console.log(`setting ${prop} to ${boundInfo[prop]}`);
break;
// set string
case 1:
boundInfo[prop] = getString(v0, v1);
// console.log(`setting ${prop} to ${boundInfo[prop]}`);
break;
// set string to path
case 2:
dotProp.set(boundInfo, prop, getString(v0, v1));
// console.log(`setting ${prop} to ${getString(v0, v1)}`);
break;
// path to path (any type)
case 3:
tmp = dotProp.get(boundInfo, getString(v0, v1));
// console.log(`for ${getString(v0, v1)} got ${tmp}, set to ${prop}`);
dotProp.set(boundInfo, prop, tmp);
break;
// create empty object at path
case 4:
// console.log(`${prop} is new {}`);
dotProp.set(boundInfo, prop, {});
break;
default: throw new Error();
}
// viiiii means returns void, accepts int int int int int
}, 'viiiii');
boundGet = wasm.addFunction(function(name, len) {
let prop = getString(name, len);
return prop;
}, 'iii');
boundEE0 = wasm.addFunction(function(name, len) {
ee[0](getString(name, len));
}, 'vii');
// const char* name, const size_t len, const uint64_t time, const uint8_t command, const int valueWords, const uint64_t* aValue, const uint64_t* aMask);
// boundEE1 = wasm.addFunction(function(eventName, l0, time, command, valueWords, value, mask) {
boundEE1 = wasm.addFunction(function(eventName, l0, time, command, valueWords, value, mask) {
const name = getString(eventName, l0);
// console.log(`event name`);
// console.log(`event ${name} time ${time} cmd ${command} wrds ${valueWords}`);
const view0 = wasm.HEAPU8.subarray(value, value+(valueWords*8));
const view1 = wasm.HEAPU8.subarray(mask, mask+(valueWords*8));
let bigValue = u8ToBn(view0);
let bigMask = u8ToBn(view1);
// console.log(bigValue.toString(16));
ee[1](name, time, command, bigValue, bigMask);
}, 'viiiiiii');
};
return {
start,
c,
init: (cb0, cb1, info) => {
boundInfo = info;
ee[0] = cb0;
ee[1] = cb1;
context = c.init(boundEE0, boundEE1, boundSet, boundGet);
return context;
},
execute: (ctx, cb0, cb1, info, chunk) => {
boundInfo = info;
ee[0] = cb0;
ee[1] = cb1;
c.execute(ctx, boundEE0, boundEE1, boundSet, boundGet, chunk.toString());
},
setTrigger: (ctx, triggerString) => {
return c.setTrigger(ctx, triggerString);
},
getTime: (ctx) => {
return BigInt(c.getTime(ctx));
}
};
};