digital-vcd-render/src/hook/wave-view/gen-render-waves-gl.js
2024-03-24 04:31:33 +08:00

354 lines
11 KiB
JavaScript

'use strict';
const cColors = new Float32Array([
0, 0, 0, 0, // 0:
0, 0, 1, 1, // 1: (Z) high impedance
0, 1, 0, 1, // 2: strong 0
0, 1, 1, 1, // 3: strong 1
1, 0, 0, 1, // 4: (x X) strong unknown
.5, 1, 1, 1, // 5: vec
1, 1, 0, 1, // 6: yellow
1, 0, 1, 1, // 7: strange purple
0, 1, 0, .5, // 8: (l L) weak 0
0, 1, 1, .5, // 9: (h H) weak 1
1, 0, 0, .5, // 10: (w W) weak unknown
0, 0, 0, 0, // 11:
0, 0, 0, 0, // 12:
0, 0, 0, 0, // 13:
0, 0, 0, 0, // 14:
0, 0, 0, 0 // 15:
]);
const cTilts = new Float32Array([ // 14
0, 0, // 0
1, -1, // 1
1, 0, // 2
1, 1, // 3
-1, -1, // 4
-1, 0, // 5
-1, 1 // 6
]);
const shaderer = (kind, src) => gl => {
const vShader = gl.createShader(gl[kind]);
gl.shaderSource(vShader, src);
gl.compileShader(vShader);
return vShader;
};
const vertexShaderScalar = shaderer('VERTEX_SHADER', `#version 300 es
in uvec3 pos;
out vec4 v_color;
uniform vec2 scale;
uniform vec2 offset;
uniform vec4 colors[16];
uniform vec2 tilts[7];
uniform float tilt;
void main() {
v_color = colors[pos.z];
vec2 node = tilts[pos.y];
gl_Position = vec4(
float(pos.x) * scale.x + offset.x + node[1] * tilt,
float(node[0]) * scale.y + offset.y,
1, 1
);
}
`);
const fragmentShader = shaderer('FRAGMENT_SHADER', `#version 300 es
precision mediump float;
in vec4 v_color;
out vec4 myOutputColor;
void main() {
myOutputColor = v_color;
}
`);
const initProgram = gl => {
const program = gl.createProgram();
gl.attachShader(program, vertexShaderScalar(gl));
gl.attachShader(program, fragmentShader(gl));
gl.linkProgram(program);
gl.useProgram(program);
return 'colors tilts scale offset tilt'
.split(/\s+/)
.reduce((res, name) => Object.assign(res, {
[name]: gl.getUniformLocation(program, name)
}), {
pos: gl.getAttribLocation(program, 'pos'),
gl
});
};
const bar = [
(f, t, a, b, c0, c1) => [].concat( // 0
(f === 1) ? [a, 2, c1] : [],
[a, 5, c0],
[b, 5, c0],
(t > 1) ? [b, 0, c0] : []
),
(f, t, a, b, c0, c1) => [].concat( // 1
(f === 0) ? [a, 5, c0] :
(f > 1) ? [a, 0, c0] : [],
[a, 2, c1],
[b, 2, c1],
(t > 1) ? [b, 0, c0] : []
),
(f, t, a, b, c0, c1) => [a, 0, c0, b, 0, c1] // 2 = Z
];
const brick = [
(f, t, a, b, c0, c1) => [].concat( // 0
(f === 0) ? [a, 5, c0] :
(f === 1) ? [a, 1, c1] : [],
[a, 6, c0],
(t === 0) ? [b, 5, c0] :
[b, 4, c0],
(t === 3) ? [b, 0, c0] : []
),
(f, t, a, b, c0, c1) => [].concat( // 1
(f === 0) ? [a, 4, c0, a, 3, c1] :
(f === 1) ? [a, 2, c1] :
(f === 2) ? [a, 3, c1] :
[a, 0, c0, a, 3, c1],
(t === 1) ? [b, 3, c1] :
[b, 1, c1],
(t === 3) ? [b, 0, c0] : []
),
(f, t, a, b, c0, c1) => [].concat( // 2
(f === 0) ? [a, 4, 0] :
(f === 1) ? [a, 1, 0] :
[a, 0, 0],
(t === 0) ? [b, 6, 0, b, 6, c0] :
(t === 1) ? [b, 3, 0, b, 3, c1, b, 4, c0] :
[b, 0, 0, b, 0, c0, b, 4, c0],
(f === 0) ? [a, 4, c0, a, 3, c1] :
(f === 1) ? [a, 6, c0, a, 1, c1] :
[a, 6, c0, a, 0, c0, a, 3, c1],
(t === 0) ? [b, 1, c1, b, 6, c0] :
(t === 1) ? [b, 3, c1] :
[b, 1, c1, b, 0, c0]
)
];
const wave2vertex = desc => {
Object.keys(desc.chango).map(ref => {
const chang = desc.chango[ref];
const { kind, wave } = chang;
// desc.view.map(lane => {
// if (!lane || lane.ref === undefined) { return; }
// const chang = desc.chango[lane.ref];
// if (chang === undefined) { return; }
// const {kind, wave} = chang;
// lane.kind = kind;
// lane.wave = wave;
if (kind === 'bit') {
const vertices = [];
const ilen = wave.length;
for (let i = 0; i < ilen; i++) {
const f = wave[(i === 0) ? 0 : (i - 1)];
const [tim, val] = wave[i];
const t = wave[(i === (ilen - 1)) ? i : (i + 1)];
const tt = (i === (ilen - 1)) ? desc.time : wave[i + 1][0];
switch (val) {
case 0: case 1: // 0 1
vertices.push(...bar[val](f[1], t[1], tim, tt, 2, 3));
break;
case 2: case 3: // x X
vertices.push(...bar[2](f[1], t[1], tim, tt, 4, 4));
break;
case 4: case 5: // z Z
vertices.push(...bar[2](f[1], t[1], tim, tt, 1, 1));
break;
case 6: case 7: // u U uninitialized
vertices.push(...bar[2](f[1], t[1], tim, tt, 6, 6));
break;
case 8: case 9: // w W weak unknown
vertices.push(...bar[2](f[1], t[1], tim, tt, 10, 10));
break;
case 10: case 11: // l L
vertices.push(...bar[0](f[1], t[1], tim, tt, 8, 9));
break;
case 12: case 13: // h H
vertices.push(...bar[1](f[1], t[1], tim, tt, 8, 9));
break;
default:
vertices.push(...bar[2](f[1], t[1], tim, tt, 7, 7));
// throw new Error('val is: ' + val);
}
}
chang.vertices = new Uint32Array(vertices); // Uint16Array // 16bit
// lane.vertices = new Uint16Array(vertices);
}
if (kind === 'vec') {
const vertices = [];
const ilen = wave.length;
for (let i = 0; i < ilen; i++) {
// const f = wave[(i === 0) ? 0 : (i - 1)];
const [tim, val, msk] = wave[i];
// const t = wave[(i === (ilen - 1)) ? i : (i + 1)];
const tt = (i === (ilen - 1)) ? desc.time : wave[i + 1][0];
if (val) {
if (msk) {
vertices.push(...brick[2](2, 2, tim, tt, 4, 4)); // x,z?
} else {
// vertices.push(...brick[2](2, 2, tim, tt, 5, 5)); // 2
vertices.push(
tim, 0, 0,
tt, 0, 0, tt, 0, 5, tt, 4, 5,
tim, 6, 5, tim, 0, 5, tim, 3, 5,
tt, 1, 5, tt, 0, 5
);
}
} else {
if (msk) {
vertices.push(...brick[2](2, 2, tim, tt, 4, 4)); // x
} else {
// vertices.push(...brick[0](2, 2, tim, tt, 2, 3)); // 0
vertices.push(tim, 6, 2, tt, 4, 2);
}
}
}
chang.vertices = new Uint32Array(vertices); // Uint16Array // 16bit
// lane.vertices = new Uint16Array(vertices);
}
});
};
const initData = (loco, desc) => {
Object.keys(desc.chango).map(ref => {
const chang = desc.chango[ref];
const { vertices } = chang;
// desc.view.map(lane => {
// if (!lane) {
// return;
// }
// const vertices = desc.chango[lane.ref].vertices;
//
// if (!vertices) {
// return;
// }
// if (!lane || lane.vertices === undefined) {
// return;
// }
// const vertices = lane.vertices;
const gl = loco.gl;
const vertexBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
// 将初始化的顶点数据复制到 buffer 区域
gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
chang.vao = gl.createVertexArray();
gl.bindVertexArray(chang.vao);
gl.vertexAttribIPointer(
loco.pos,
3, // number of conponents (x, y, z)
gl.UNSIGNED_INT, // UNSIGNED_SHORT, // 16bit
0 /* stride */, 0 /* offset */
);
gl.enableVertexAttribArray(loco.pos);
gl.uniform4fv(loco.colors, cColors);
gl.uniform2fv(loco.tilts, cTilts);
});
};
const genRenderWavesGL = (els) => {
const canvas = document.createElement('canvas');
els.view0.replaceChildren(canvas);
// canvas.width = 1024;
// canvas.height = 1024;
// canvas.style = 'background-color: #111;';
const glProps = {
premultipliedAlpha: false,
alpha: true,
antialias: false,
depth: false
};
const gl = canvas.getContext('webgl2', glProps);
const loco = initProgram(gl);
return desc => {
wave2vertex(desc);
initData(loco, desc);
return (pstate, plugins) => {
let aReq;
return () => {
console.log('[wave render] render');
if (aReq !== undefined) {
cancelAnimationFrame(aReq);
}
aReq = window.requestAnimationFrame(() => {
const { width, height, xScale, xOffset, yOffset, yStep, yDuty } = pstate;
const cHeight = height - 40; // FIXME 40
// console.log(pstate);
canvas.width = width;
canvas.height = cHeight;
// const xs = pstate.scale;
// const xo = -1;
gl.uniform1f(loco.tilt, 3 / width);
gl.uniform2f(loco.scale, 2 * xScale / width, yStep * yDuty / cHeight); // FIXME 40
gl.viewport(0, 0, width, cHeight);
gl.clear(gl.COLOR_BUFFER_BIT);
desc.view.map((lane, idx) => {
// console.log(lane, idx);
if (!lane) { // || lane.vertices === undefined) {
return;
}
const ref = lane.ref;
if (ref === undefined) {
return;
}
const chang = desc.chango[ref];
if (chang === undefined) {
return;
}
// console.log(chang);
gl.bindVertexArray(chang.vao);
gl.uniform2f(loco.offset,
(2 * xOffset / width) - 1,
(2 * yOffset - 2 * yStep * (idx + .7)) / cHeight + 1
);
gl.drawArrays(
gl.LINE_STRIP, // mode
0, // first
chang.vertices.length / 3 // count
);
});
plugins.map(fn => fn(desc, pstate, els));
aReq = undefined;
});
};
};
};
};
module.exports = genRenderWavesGL;
/* eslint-env browser */
/* eslint complexity: [1, 30] */